Shape Machine is a new computational technology that fundamentally redefines the way shapes are represented, indexed, queried and operated upon. The technology solves the problem of shape matching in vector graphics for lines and arcs and for the complete range of the geometries used in geometrical modeling in CAD systems, and more broadly, generalizes the Find and Replace operators in Word processing to Geometry processing - for any type of shapes and arrangements of shapes and for different conventions of visual matching.
Project Name
                  
              Faculty Lead(s)
                  Athanassios Economou
              Student Name(s)
                  Tzu-Chieh Kurt Hong; James Park; Tzu-Chieh Kurt Hong, ME, MS Arch; James Park, BS. Arch, M.Arch
              Main Contact
                  Athanassios Economou
              Lab Name
                  Shape Computation Lab
              Video Title
                  Introducing Shape Machine
              Video URL
                  [VIDEO::https://www.youtube.com/watch?v=wlHdKuWjhsE]